• Shape space – a paradigm for character animation in computer graphics 

      [SNAP-2020-007-EN] Heeren, Behrend; Rumpf, Martin (Mathematisches Forschungsinstitut Oberwolfach, 2020-10-07)
      Nowadays 3D computer animation is increasingly realistic as the models used for the characters become more and more complex. These models are typically represented by meshes of hundreds of thousands or even millions ...
    • Vertex-to-self trajectories on the platonic solids 

      [SNAP-2020-003-EN] Athreya, Jayadev S.; Aulicino, David (Mathematisches Forschungsinstitut Oberwolfach, 2020-04-15)
      We consider the problem of walking in a straight line on the surface of a Platonic solid. While the tetrahedron, octahedron, cube, and icosahedron all exhibit the same behavior, we find a remarkable difference with the ...